
There are only 3 NASCAR stock-car mods that the community has done so far, yes. While not always strictly enforced, moderators may act in situations where new submissions detract from the welfare of the subreddit. Please try to include a descriptive title with your post, do not title it "Why"/"Broken", etc. Support posts must include self-text for context/information. You may consider posting such submissions to /r/okbuddybeamng (not affiliated with this subreddit) instead. Low-effort, meme, or NSFW content will be removed. No low-effort submissions and memes, or NSFW content.

Comments that devolve into purely off-topic discussions may be locked. For example, showing off a cool stunt, introducing a new mod you've developed, etc.įor posts, if not obvious, you should submit the link as a self-post and include an explanation. Submissions with a specific purpose are not considered self-promotion. This includes but is not limited to YouTube content, blogs/articles, referral links, etc. Be respectful, or you may be banned.ĭo not link or discuss pirated mods, games, or piracy websites. Toxic and aggressive behavior will not be tolerated.ĭo not be rude to any other user. Keep discussions civil, mature and friendly. No offensive behavior or inappropriate content. I just don't have lots of spare is a realistic and immersive driving game, offering near-limitless possibilities and capable of doing just about anything!īeamNG in-house soft-body physics engine simulates every component of a vehicle 2000 times per second in real time, resulting in realistic and high-fidelity dynamic behavior. I'd just love to see this car in Beam.NG and if I have to learn some new tools, no biggie.

Maybe I'll have to import one of my trackstoo!? I can send you all of the source assets and you can rig it for Beam. But, I'd be more than willing to work with someone on this.

So I am just starting to go over the wiki and I am not finding much help related to using 3DS max, but like I said, I'm just getting started. *Note, it uses the old unity viewer so only the firefox browser will still run it. I uploaded a simple paint shop program where you can preview this car. Each wheel is 2400 Polys with 2 LOD's (741p,12p), the primary car with everything is 50,000. The model was originally designed to run in real time apps, so while it is very detailed, the poly count isn't too crazy. The car is fully detailed, from a complete roll cage to zip ties holding the fuel lines. I sell 3D assets on sites like Turbosquid and in the Unity store, but I have a car model that would work great in Beam!Įarlier this year I created a late model race car that would look something like the cars that race at your local speedway on Saturday night. And I have that Mod bug inside of me that wants to add something to the game. Hello everyone, I finally broke down and picked up Beam.NG.
